Saturday, May 2, 2009

Squashem - released, early feedback

Squashem was released a couple of days ago.

http://tinyurl.com/squashem

Feedback has been positive overall, but with both a 'definitely worth the $2' from an end user happy with the game, to a review listing it as value for money, to a review that was 'good, but not deep enough to justify the $2' I'm left considering my choices.

Has the App Store turned $1 into a monster worth hundreds of hours of dev time? Of course it has :)

I've a bunch of extensions planned for the next release of Squashem - the most obvious being more levels/level options - and considering putting it on sale to .99c until the update is available, which would be 1 weeks work + 1 week in review (assuming it is only 1 week in review...), then it would bump back up.

Or do I wait until my update is closer to finished - does going on sale too quickly send the wrong message and irritate those who may have bought it already? (need to wait for sales figures from yesterday to become available, though if it is over 20 I'll be suprised given day 1 was 20).

Meanwhile I continue to post out review requests to whoever I can find to send them to.